Ray tracing is inherently "noisy" (grainy). The 0.36.1 update introduced more robust spatio-temporal filters, meaning the lighting stays stable even when you move the camera quickly. Key Features of the 0.36.1 Update
Introduced better toggles to balance ray count against frame rate, making it playable on mid-range GPUs. How to Achieve Maximum Quality reshade rtgi 0361 extra quality
A critical feature that helps the shader understand that objects have volume, preventing light from "warping" through thin walls. Ray tracing is inherently "noisy" (grainy)
RTGI, or "Ray Traced Global Illumination," is a shader that approximates how light bounces off surfaces. Unlike simple screen-space ambient occlusion (SSAO), which only darkens corners, RTGI analyzes the depth buffer and color buffer to cast light and shadow from nearby surfaces. How to Achieve Maximum Quality A critical feature
For "Extra Quality," push the Ray Amount to 10 or higher, but be prepared for a 20-30% FPS hit.
Place them in your game's reshade-shaders/Shaders and Textures folders. Enable qUINT_rtgi at the top of your shader list.