pygame.display.flip() clock.tick(60)
# Main loop while True: # Handle events (e.g., keyboard, mouse) for event in events: if event.type == KEYDOWN: if event.key == SPACE: player.attack()
pygame.display.flip() clock.tick(60)
# Main loop while True: # Handle events (e.g., keyboard, mouse) for event in events: if event.type == KEYDOWN: if event.key == SPACE: player.attack()