: Addressed several "Crash to Desktop" (CTD) issues that occurred during vehicle spawning and environment reloading. Physics Optimizations : Refined the core Lua-based soft-body physics engine to reduce CPU spikes when multiple vehicles were on screen. Input Handling
Find between version 0.4.2 and current versions.
Have you ever gone back to an ancient build of a modern sim? Let us know in the comments below.
Input and controls
: Developers fixed a bug where beams in the suspension and concrete mixer upfit would slowly deform or break over time without any impact.
This was when the developers were transitioning to a more robust UI and better mod support. Active Time: The 0.4.x series remained active from May to November 2015 BeamNG Drive Wiki Comparison with Modern Versions V0.4.2.2 (2015) Current (V0.34+) Physics Rate 2000Hz (Basic) 2000Hz (High-fidelity) DirectX 11 (Early) Vulkan (Experimental) / DX11 Vehicle Interaction Fully interactive (Fifth wheels, etc.) Windows Only Windows & Experimental Linux If you are looking to reinstall this specific version
Hope this helps! Do you have any specific questions about BeamNG Drive or this update?