Learn the movements of the Level 2 tank or the Level 8 final alien without seeing the "Game Over" screen every two minutes.
The original Super C is designed for arcade-style “quarter munching” — but on NES, there are no quarters. Instead, the game relies on pattern memorization and pixel-perfect platforming. The three-life limit forces repeated restarts of the same level, which can be frustrating for: super contra 30 lives nes rom