[State 8000, Force P2 Animation] type = TargetState trigger1 = animelem = 3 ; Timing of the kill value = 8001 ; P2 is sent to state 8001 (You must define how P2 acts in their CNS, or force a custom animation) persistent = 0
: This latest iteration introduces characters with "Ultimate" fatalities and new secret additions like mugen characters with fatalities new
brings his time-manipulation fatalities from the newer NRS games into the 2D M.U.G.E.N space with impressive sprite work 4. Guest Fighters & Updates [State 8000, Force P2 Animation] type = TargetState