Super Mario Bros is a classic platformer game that has been entertaining gamers for decades. The game's simplicity and addictiveness have made it a staple in the gaming industry. In this paper, we will explore the design and implementation of a Super Mario Bros-like game in Java, specifically tailored for a 240x320 screen resolution.

Tough enemies that throw hammers in an arc. Time your jumps carefully!

The game uses simplified sprites that mimic the 8-bit NES original. While charming, the 240x320 aspect ratio often results in a "squashed" or slightly distorted view compared to the original landscape TV format.

// Enemies (red Goombas) g.setColor(180, 60, 50); for (int i = 0; i < enemies.length; i++) int x = enemies[i][0] - cameraX; int y = enemies[i][1]; if (x + 20 > 0 && x < SCREEN_W) g.fillRect(x, y, 18, 18); g.setColor(0,0,0); g.fillRect(x+4, y+4, 3, 3); g.fillRect(x+11, y+4, 3, 3); g.setColor(180,60,50);

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