: It includes modular systems for inventory, crafting, building, and player interactions, which are scalable for larger projects. Performance and Limitations

: The system is primarily client-authoritative , making it highly suitable for co-op games rather than competitive, large-scale PvP where server-side authority is critical to prevent cheating.

: Often integrated with Netick or similar netcode to provide smooth player synchronization and network optimization.

: Primarily optimized for co-op (client-auth based), which may require significant rework if your project needs a strictly server-authoritative competitive model. Pros and Cons Pros: