Unesite željeni pojam za pretragu, koristite Tab za navigaciju kroz rezultate pretrage, pritisnite Escape dugme da zatvorite pretragu Vyhľadajte na stránke

Zľavy až -50 % na vybrané produkty

Predlžujeme vrátenie tovaru až do 31. 1. 2026.

pri objednaní nad 80 €

Teenage Mutant Ninja Turtles 2- Battle Nexus Jun 2026

While its predecessor was a more straightforward 2D-style fighter, Battle Nexus emphasizes the unique utility of each brother:

Let’s be honest: not every level in Teenage Mutant Ninja Turtles 2: Battle Nexus is a winner. The earlier stages—like the April O’Neil’s news station and The Underground —are taught, responsive beat ‘em up corridors. But later levels, particularly the Aerial platforming sections over bottomless pits, are pure controller-throwing frustration. The collision detection for wall-running is notoriously finicky. Teenage Mutant Ninja Turtles 2- Battle Nexus

As dawn tinted the clouds, the Turtles watched their new allies step into a shimmering portal that Karai had stabilized with a salvaged anchor. They vanished with a nod of mutual respect. The Battle Nexus lay in ruins behind them, its spectacle ended. While its predecessor was a more straightforward 2D-style

In the final analysis, Teenage Mutant Ninja Turtles 2: Battle Nexus is not a great game. It is frustrating, unbalanced, and mechanically messy. But it is a fascinating one. It stands as a testament to the creative risk-taking of the GameCube/PS2/Xbox era, a time when a sequel meant trying something new—a multiverse, split-screen co-op, bizarre platforming—rather than simply repackaging the same product. The game’s central failure is its inability to reconcile its own identity, torn between being a traditional brawler, a platformer, and a dimension-hopping adventure. In this, it mirrors its protagonists. The Turtles, after all, are at their best when they are grounded, fighting Shredder in the streets they know. When they are scattered across the Battle Nexus, they are not heroes; they are simply lost. And so is the game. For those willing to tolerate its flaws, however, Battle Nexus remains a uniquely ambitious, endearingly broken love letter to a brief moment when the Turtles truly had the whole universe—universes—to explore. The Battle Nexus lay in ruins behind them,

Before the Turtles could act, a shimmering cage descended, snapping shut. The host’s laugh echoed. “You will compete, Teenage Mutant Ninja Turtles. Your prowess is legendary — a ratings dream.”

is a 2004 action-adventure game developed and published by Konami . Following the success of the 2003 TMNT animated series, this sequel aimed to expand the scope of the previous game by introducing four-player cooperative play and a narrative that spans across different dimensions.

By following the show’s "City at War" and "Big Brawl" arcs, the game provides a cinematic experience for fans who want to play through their favorite TV moments. Gameplay Mechanics and Innovations

Nastavenie prístupnosti

Kurzor
Upraviť veľkosť kurzora
Upraviť farbu kurzora
Upraviť veľkosť písma
Zmenšiť
Zväčšiť
Resetovať
Zväčšenie obrazovky
Zväčšenie obrazovky
Zapnúť tmavý/svetlý/monochromatický mód
Tmavý
Svetlý
Monochromatický