Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

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La Varita De Emiliano Video Jugando Exclusive [patched] -

: Much of the "exclusive" or "playing" footage discussed is adult-oriented or private in nature, leading to its distribution on platforms like Terabox or through unofficial APKs.

¿Quieres un ensayo útil sobre el video "La varita de Emiliano — jugando exclusive"? Confirmo tres puntos antes de escribirlo: 1) ¿Quieres que el ensayo sea en español? 2) ¿De cuántas palabras lo prefieres (breve 300–400, medio 600–800, o largo 1000+)? 3) ¿Deseas enfoque crítico (análisis técnico), interpretativo (temas y simbolismo), o práctico (cómo usar el video en clases/actividades)? la varita de emiliano video jugando exclusive

"La varita de Emiliano" (Emiliano's Wand) refers to a popular viral video clip from La Casa de los Famosos México , featuring Emiliano "Apio" Quijano Wendy Guevara : Much of the "exclusive" or "playing" footage

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

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Levels

- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only

Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

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Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

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GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

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AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

la varita de emiliano video jugando exclusive
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

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