Ksenya Y057 Vladmodels 189 Best Now
| Map | Typical workflow | |-----|-------------------| | | Paint in Substance Painter or Photoshop; avoid baked lighting. | | Normal | Usually kept as‑is after bake; minor touch‑up in Quixel Mixer if needed. | | Roughness/Metalness | Paint grayscale in Substance Painter; keep values consistent with material type (e.g., skin ≈ 0.6‑0.8 roughness). | | Height/Displacement (optional) | Use the baked height map for parallax or tessellation effects. |
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