Ces 2020 Razer Debuts New Dualsided Iphone Game Controller In Partnership With Gamevice Exclusive [OFFICIAL]
The partnership also reflected broader industry trends. As cloud gaming and streaming services mature, the device that runs the game becomes less important than the quality of input and display. A powerful, well-designed controller helps turn a smartphone into a bona fide gaming terminal, especially when paired with accessories like grips, docks, or streaming sticks. Razer’s involvement lent brand credibility and signaled to developers that mobile platforms deserve serious support, potentially encouraging ports and native controller-aware designs.
Actually, a Razer booth representative clarified (recorded on a now-deleted Periscope stream) that "dual-sided" referred to the : The left side connects to the phone; the right side connects to the left side through the phone’s circuitry—a "dual-sided" electrical pathway. The partnership also reflected broader industry trends
According to supply chain sources at the time, Razer ordered 50,000 custom rigid bridges from a Shenzhen metalworks factory. Gamevice threatened to terminate the licensing agreement, claiming the rigid bridge violated a specific clause in their patent about "fixed distance coupling." Razer backed down but was furious. Razer’s involvement lent brand credibility and signaled to
noted its compact, collapsible form factor, which makes it far more portable than a standard controller with a phone clip. Responsiveness an 8-way D-pad
A major pain point for Lightning iPhone owners is charging while playing. The Razer/Gamevice unit includes a on the bottom left grip. More impressively, it retains a 3.5mm headphone jack—a feature Apple abandoned years ago—specifically for low-latency audio monitoring.
: It provides a full array of clickable analog thumbsticks, an 8-way D-pad, ABXY face buttons, and dedicated shoulder bumpers/triggers. Pass-Through Charging