A Dance Of Fire And Ice 1.4 .0 Apk - -
Tips & strategies
# Timing self.last_step_time = 0 self.travel_progress = 0.0 # 0.0 to 1.0 between tiles A Dance Of Fire And Ice 1.4 .0 Apk -
# Check for "Early" hit (too far from next tile) if time_elapsed < self.ms_per_beat - HIT_WINDOW_MS: return "EARLY_MISS" # Pressed way too early Tips & strategies # Timing self