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From a purely technical animation perspective, is a paradox. It uses the 30-year-old Doom engine to run skeletal deformation, squash-and-stretch, and multi-stage stagger systems that modern indie games struggle with.
— 7.5/10 Decent all-around loopable animation for background elements. all hdoom animations top
This is the primary platform where H Doom posts his animations. You can search for his channel directly and look for playlists or video sections that categorize his work. From a purely technical animation perspective, is a paradox