NightmareTaker Repack Walkthrough: Complete Guide to Surviving the Dream Gauntlet First published: April 12, 2026 Game version covered: Repack v2.1 (all DLCs & patches included) If you’ve just installed the repack of NightmareTaker , you’ve likely realized one thing quickly: this game does not hold your hand. Part psychological horror, part puzzle-action hybrid, NightmareTaker throws you into a looping nightmare dimension where every choice matters and every death rewrites the map. This walkthrough covers the Repack Edition , which includes all three story chapters, the “Lucid Mode” bonus, and the original OST. Let’s break the nightmare cycle.
What’s Different in the Repack Version? Before diving in, note a few repack-specific details:
No DRM – Save files are local. You can back them up. All patches included – The infamous “Cradle Door softlock” is fixed. Extra difficulty – “Nightmare+” is unlocked from the start (not recommended for first runs). Language options – Fully patched English + original Japanese voice pack.
Chapter 1: The Hall of Echoes Goal: Find the Lucid Anchor and escape the first loop. Walkthrough steps: nightmaretaker walkthrough repack
Wake up in the Bedroom – Examine the mirror. Do NOT break it (triggers a harder enemy spawn later). Instead, touch the crack in the glass. Grab the Whisper Key – On the nightstand. It looks like a tuning fork. Hallway puzzle – Follow the whispers. When you hear three distinct voices, stop. Turn left. The correct door has a faint blue symbol (only visible for 1 sec). First encounter – The Nanny – Do not fight. Hide in the wardrobe (right side of the room). Wait until her humming fades. Library section – Find 3 “Memory Pages”:
Under the rug near the fireplace. Inside a hollowed-out book titled “The Dreamer’s Lament”. In the clock (open the pendulum hatch).
Final room – The Anchor Chamber – Place the pages on the pedestal in order of: Fear → Regret → Longing . Wrong order resets the puzzle. Let’s break the nightmare cycle
Chapter 1 boss: None – but failing the anchor sequence triggers a chase sequence. Sprint toward the white door, do not look back.
Chapter 2: The Nursery Labyrinth Goal: Collect 5 “Lullaby Shards” to unlock the stairwell. This chapter is where most repack players quit. The map semi-randomizes each death, but here’s the consistent route: Shard locations (fixed in repack): | Shard | Location | Hint | |-------|----------|------| | 1 | Abandoned crib | Rock it 3 times slowly. Fast rocking breaks it. | | 2 | Toy box maze | Follow the teddy bear with the missing eye. | | 3 | Music room | Play piano keys: C – D – E – C (no sharps/flats). | | 4 | Clown tunnel | Do NOT pick up the red balloon. Take the blue one instead. | | 5 | Mirror hall | Stand still for 15 seconds. The shard appears in your reflection’s hand. | Mini-boss: The Rocking Horse
Weakness: Red light from the corner lantern. Strategy: Shine the lantern → horse freezes → attack its front leg 3 times. Repeat twice. You can back them up
Chapter 3: The Dreamer’s Throne (Final Chapter) Goal: Defeat the Nightmare King without breaking the “Lucid Vow”. This chapter tests everything you’ve learned. The repack version fixes a bug where the king would one-shot you after phase 2. Phase 1 – The Scythe Dance
He attacks in 3-beat patterns. Dodge toward him on the third beat. After 4 dodges, his crown glows → hit with the Whisper Key.