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We conducted a survey of 100 participants and interviewed 20 individuals to gather data on their experiences with technology-mediated communication. We used a mixed-methods approach to analyze both quantitative and qualitative data.

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Tends to treat “audience” as tech-savvy and younger; less attention to older demographics or passive consumption patterns. We conducted a survey of 100 participants and

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The expansion of Xbox Live turned gaming from a solitary activity into a social media-like entertainment pillar. 2. The "Television Event" of the Decade