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However, the counter-argument held that MaxRoms was not a museum; it was a business. They were profiting from intellectual property they did not own. The ease of access on MaxRoms arguably undercut the legitimate market for indie developers who were still releasing games on the Vita in 2021. While big corporations like Sony might lose negligible revenue, small indie studios relying on Vita sales for niche audiences faced a tangible threat when their $15 game appeared on MaxRoms for free on release day.
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