Rtgi 0361: Reshade
Despite newer versions (0370, 0380) existing, remains the most popular RTGI build for modding older games. Consider these use cases:
Adds indirect light bounces (Global Illumination) and high-quality AO High-performance GPU; access to the game's Depth Buffer Distribution Primarily via Pascal Gilcher's Patreon (Marty's Mods) Reshade RTGI vs 'real' Ray-Traced GI reshade rtgi 0361
RTGI does not have access to the game's actual geometric data or scene graph. It only sees a 2D image and a Z-Buffer (depth map). Despite newer versions (0370, 0380) existing, remains the
ReShade RTGI 0.36.1 is a specific older version of the Ray Traced Global Illumination ReShade RTGI 0
ReShade RTGI 0.36.1: Elevating Retro & Modern Visuals ReShade (Ray Traced Global Illumination) is a landmark version of the post-processing shader developed by Pascal Gilcher (also known as Marty McFly). It introduces high-end, screen-space ray tracing to almost any game, bridging the gap between flat, pre-baked lighting and the dynamic realism found in modern titles. 1. Key Features of Version 0.36.1