While the tiler groups objects by tile, it does not magically reduce shader changes across tiles. Solution: Sort tiles themselves by the dominant shader in that tile, or use bindless textures to eliminate state changes entirely.

(* Display the tiler *) tiler.Display(); END TilerExample.

: Users can define the exact horizontal and vertical gap between objects or choose to have them touch.

: Newer versions (such as v1.2a) include the ability to handle objects with bleeds (overlaps) and ensure crop marks are placed correctly relative to the bleed area. Use Cases

The Oberon Object Tiler is a utility designed to simplify the process of organizing and arranging objects within the Oberon programming environment. For those familiar with Oberon, a system developed in the 1980s by Niklaus Wirth and Jürg Gutknecht, the Object Tiler offers a straightforward solution to a common problem: efficiently managing the spatial layout of objects on the screen.

Oberon Object Tiler is a long-standing, specialized macro for CorelDRAW designed to automate the process of arranging multiple objects on a page to minimize material waste. Developed by of Oberon, it is widely regarded as a more flexible alternative to standard print preview tools for creating repeating patterns or preparing layouts for print. Core Functionality

The "tiling" aspect of Oberon wasn't just a visual choice; it was a fundamental shift in how users interacted with software. Static vs. Dynamic Tiling