Buy the PDF. Load it onto your tablet. Learn the Vehicle DNI rules. And remember—in the 31st century, you do not just pilot a 'Mech. You are the 'Mech. The Companion simply shows you how.
| Mission Type | Pay (C-bills) | Bonus | |--------------|---------------|--------| | Garrison | 2,000 | – | | Raid | 4,000 | +50% if objective destroyed | | Defense | 3,000 | +1,000 per intact allied unit | | Recon | 2,500 | Bonus intel = +1 trait point |
However, be warned: This is not a standalone product. You need the core A Time of War rulebook to use the Companion . Think of it as an expansion pack—more like BattleTech 1.5 than a new edition.
For decades, BattleTech has stood as a titan of the tabletop wargaming and RPG genres. While the core A Time of War rulebook provides the skeleton for roleplaying in the gritty, war-torn universe of the 31st century, it is the that breathes life into the machine. For players and Game Masters (GMs) alike, obtaining the BattleTech- A Time Of War Companion.pdf is not just a convenience—it is a strategic upgrade akin to swapping standard armor for Ferro-Fibrous.
If you only play MechWarrior: Destiny or occasional one-shots, skip this—it’s too crunchy. However, if you are running a gritty, long-term A Time of War campaign that involves espionage, vehicle battles, or character progression from Green to Elite,
This is the loot table every player dreams about. The PDF expands the gear list exponentially: