Put the patch below both CE and Run and Gun.
Use Simple Sidearms so your shooters can swap to a knife if they get cornered after a failed kiting maneuver. rimworld run and gun combat extended
Tannis captured their leader. While the prisoner was being tended, she asked me a question no AI is supposed to answer: Put the patch below both CE and Run and Gun
: Lightweight weapons (like SMGs or pistols) have lower movement penalties compared to heavy ones (like LMGs or sniper rifles) when using RunAndGun. While the prisoner was being tended, she asked
Under this mod configuration, suppression becomes a vital tool. In vanilla, suppression is a vague morale penalty. In CE with Run and Gun , suppression forces enemy heads down, allowing the player to maneuver squads into flanking positions. Because pawns can shoot while moving, flanking maneuvers are finally viable. A player can order a squad to sprint around an enemy barricade, laying down inaccurate but intimidating fire, while a stationary heavy gunner pins the enemy in place.