Tod Rla Walkthrough [upd] -

: A central plot point in Dorth involves locating a witch to learn about magic.

Engaging in side quests is recommended to build up your physical and communication stats, which can make difficult situations in the main story easier to navigate. Major Update Note As of version tod rla walkthrough

Cycle 1: (0x20) ADD R0, R4 ; increase by 1 Cycle 2: (0x21) CMP R0, R3 Cycle 3: (0x22) JZ 0x28 ; if equal, jump ahead Cycle 4: (0x23) ADD R0, R4 ; may be skipped if prime Cycle 5: (0x24) CMP R0, R3 Cycle 6: (0x25) JZ 0x2A Cycle 7: (0x26) ADD R0, R4 Cycle 8: (0x27) CMP R0, R3 ; may have swap R2/R3 before this Cycle 9: (0x28) MOV R3, R5 ; restore R3 from backup if swapped Cycle 10: (0x29) CMP R0, R5 Cycle 11: (0x2A) JZ 0x2C Cycle 12: (0x2B) ADD R0, R4 Cycle 13: (0x2C) HLT ; but we stop at cycle 12, so HLT is cycle 13? Contradiction. : A central plot point in Dorth involves

: Optional quests are scattered throughout the world to dilute the main quest and provide additional character development or rewards. Walkthrough: Key Locations & Milestones Contradiction

Better: unroll a fixed sequence of 12 instructions, where each instruction is either a NOP-like or a conditional move that works even if skipped.

But jumps take cycles, and we must fill exactly to cycle 12.