"id": "no_crash", "desc": "Drive 500m without any collision", "type": "NoCollision", "targetValue": 500, "reward": 300
public class CarPhysics : MonoBehaviour public float driftFactor = 0.95f; public float acceleration = 10f; public float turnSpeed = 120f; private Rigidbody2D rb; void FixedUpdate() // Input handling float gas = Input.GetAxis("Vertical"); float steer = Input.GetAxis("Horizontal"); dr driving source code
void Update() float throttle = Input.GetAxis("Vertical"); float steer = Input.GetAxis("Horizontal"); "desc": "Drive 500m without any collision"
// Simple arcade steering float steerAngle = maxSteerAngle * steerInput; float turnRadius = steerAngle * (currentSpeed / maxSpeed); public float acceleration = 10f