Fe Animation Id Player Script -

| Aspect | Rating (1–5) | |--------|---------------| | Ease of Use | ⭐⭐⭐⭐ | | Performance | ⭐⭐⭐⭐ | | Replication (multiplayer) | ⭐⭐ (unless remotes added) | | Safety | ⭐⭐ (audit required) | | Features | ⭐⭐ |

-- Optional: Button cooldown visual button.Enabled = false task.wait(animTrack.Length) button.Enabled = true FE Animation Id Player Script

local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 300, 0, 150) mainFrame.Position = UDim2.new(0.5, -150, 0.5, -75) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) mainFrame.BackgroundTransparency = 0.1 mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = screenGui | Aspect | Rating (1–5) | |--------|---------------| |

Below is a step-by-step guide to building this feature using a LocalScript 1. Set Up the LocalScript Create a new LocalScript StarterPlayerScripts StarterCharacterScripts remoteEvent

end

This script allows you to play animations based on IDs. It's a basic example and can be expanded based on specific needs.

remoteEvent.OnServerEvent:Connect(function(player, animationId) local character = player.Character if not character then return end